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Cons: It requires an Xbox Live connection (Gold to fight others.) First Release Glitches like not being able to turn if caught in a Taunt during a game change. Tutorial Teaches you Everything from the start. The lack of a lot of numbers and stats in this make the Realism stick.
CHIVALRY MEDIEVAL WARFARE CUSTOMIZATION PC
Great Value for a PC to Console Port Realism and gameplay are nice. So my pros and cons for this game are as follows. All it was were the Reds and Blues fighting in an Arena. It's the reason Halo's multiplayer was so inspiring. Chivalry: Medieval Warfare does not have that problem, because just like the title describes, the story IS Medieval Warfare. Its so overshadowed by the Gameplay and Fun people make of it that it falls short of being interesting. This makes the gameplay the main focus, because I mean, Look at Titanfall or Destiny's story. And their mortal enemy, are the (Red) Mason Order a group of rebels who are tired of taking it from the Blues. The only thing you're told, is that the nation you're in is called Agatha, and is lorded and protected by the (Blue) Agathan Knights. The fact is, there is no story or narrative about why you're mercilessly lopping off the heads of everyone in swinging distance. This, being one of the reasons I keep coming back to this game. Story: The combat and presentation is all woven together by the most simple of stories. Personally, I think it robs you of the experience, but that's just me. They also added a third person view for those who play that way. They do an excellent job at putting you in a Medieval Battleground where the slightest mistake in combat can cost you your life. As pretty as some of the scenery can look, nothing looks better than outrageously disArming your enemy and watching him look at his profusely bleeding shoulder like the Black Knight in Monty Python and the Holy Grail. Torn Banner has really gone out of their way to make the killing on PC like the same on Xbox 360. What compliments THAT is the ability to dismember your opponent. And by that I mean how smooth the combat can look, even though the controls are so basic. The scenery is also complimented by some pretty detailed character animations. This being an Indie Developer that hasn't really made anything else. With dynamic shadows and environments that really pop out, it's impressive to see what Torn Banner created. Setting/Visuals: Like I said before, "If this wasn't already out, you couldn't tell." This game looks great for a PC to Console port. But, fortunately for some, there is a range of Ranged weapons that the Archer class can use to gain the upper hand if he has the aim and distance, along with Man At Arms having the ability of quick attacks and evasion. Some say that the vanguard can be overpowered when swinging his longswords because the only thing that can stop a longsword's swing is another heavy weapon. But, taking off heads quicker due to how much weight is behind each swing. Meanwhile, a Vanguard can swing a Claymore taking an entirety of 1&1/2 to 2 seconds to complete it's arc. As such, the faster classes have faster weapons and due to less weight being behind their swings, they do less damage. And the Vanguard(Monty Python's Black Knight or Crusader)/Knight being the more Armored and slower. The Archer/ManAtArms being the faster but vulnerable. Each class has different actions and only 2 stats that are different. There are no numbers, levels, perks, modifiers, or skills to be upgraded. All the weight and realism of Medieval Combat makes this game VERY immersive. Gameplay: It's combat is simple yet complex. Gameplay: It's Best thing I can say about this game is if not for its Steam Predecessor, you'd think this was a standalone console title. Best thing I can say about this game is if not for its Steam Predecessor, you'd think this was a standalone console title.
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